While looking for work, her curiosity gets the best of her as she removes the sacred crystal from a peaceful village’s shrine. If stuck on a weapon, attacks may cause the user and enemy to switch places. You will have your chance to make your move and then the enemy will have its turn to try to send you back to the village empty handed. Ichika is a supporting character from Izuna: Legend of the Unemployed Ninja and its sequel. If you have any questions, or need the bot to ignore the links, or the page altogether, please visit this simple FaQ for additional information. If stuck on a weapon, attacks may instantly kill the enemy. Talismans can be stuck on Staves to obtain the same effect as normal, but with more uses. It was released in Europe on October 12, 2007 under the name Izuna: The Legend of the Ninja. Use Talismans to cast spells or power up your equipment! It can be found in all of your items as well as your character. Feats: She defeated all six Gods of Kamiari Village on 1-vs-1 fights in the first game. It's kind of like a hobo riding in a limo. Challenge the grisly deep labyrinths that change every time you enter! There's little reason for this game to appear exclusively on the DS, since it makes little use of its capabilities. Izuna will find its fans, but it will also alienate plenty of gamers that may be expecting a funny, fuzzy, anime frolic. Tsukumo: Releases a weapon’s spirit that can be sticked onto another weapon. If stuck on a weapon, attacks may push the enemy back. Seijyaku: The user becomes invisible for a short time. Zoufuku: Increases the SP capacity of a weapon. Copyright © 1997-2020 Cheat Code Central. Successfully complete the game, then touch the crystal that Izuna touched at the start of the game. If stuck on a weapon, attacks may put the enemy to sleep. You might even say she's got some serious social problems, not to mention that she's a trained ninja and is capable of some incredible destruction with her bare hands. Shippu/Hayate: The user spins to strike all adjacent enemies twice consecutively. ; Mount Izuna in Japan. Their powers are limited so you have to make the best of them during your turn, whether you use them for attack or defense. She’s a young kunoichi who still believes in the values of ninjas despite their diminished impact as time went on. However, due to her huge strength, no man was ever able to beat her, and so she changed her prerequisites for her husband to be a good cook. Released Feb 20, 2007 Nintendo DS; When Izuna got canned, she went to a remote village seeking work and moved their sacred crystal by mistake. Take your favorite fandoms with you and never miss a beat. If stuck on a weapon, increases defense. If several of these are stuck on a weapon, each attack will have two strikes. Mikiri: Severely decreases all enemies' vision in the user’s line of sight for some time. There is no touch control. Talismans cost Spirit Points to use (SP) that Izuna has a limit of. Izuna: Legend of the Unemployed Ninja. ; A fox-sorcery practice which is part of this cult, which utilizes creatures such as the kuda-gitsune. Izuna: Legend of the Unemployed Ninja is an RPG for the DS, starring a spunky gal ninja by the name of Izuna. Game » consists of 3 releases. Izuna can refer to: . Weaknesses: She can be hot-headed at times, though mostly out of combat. With no multiplayer component, the replay value is attributed to the game's difficulty. I have just modified one external link on Izuna: Legend of the Unemployed Ninja. And when you return to the village with nothing, you can't even rely on trial and error to help you because the dungeons are randomly generated. The second weapon will inherit all the first weapons' abilities and properties. And when that happens, you're going to feel like throwing your DS against a wall. Found and raised by Gen-An in a ninja clan, she learned and developed many skills and techniques with her natural talent and became good friends with fellow kunoichi Shino. This technique can be used indefinitely, so much that a single weapon can end up having the abilities of every weapon in the game. As I mentioned, these switches are undetectable so you're never going to be comfortable while dungeon crawling. She also possesses a special power that makes her a portable shrine, capable of letting gods travel away from their stationary place as long as they are close to her. I can't let this game take my pride away from me. It may not be for everyone, but hardcores will concur that this is a challenge you just can't back down from. You can really gain some incredible powers, and even heal yourself if you don't run into some monsters for a while, but that semblance of safety will be short-lived. Kaishin: Grants a guaranteed critical hit on the next hit. How to Improve Our Industry (With No Comment Section Wars), Why the XSX Looks the Same (and That's OK), The Positive Side of Streaming (You Might Have Missed). To appease those she has offended, Izuna must defeat the monsters and bosses that inhabit the eight dungeons of the netherworld. In any case, the upside is that this game will last you a very, very long time - if you have the tenacity to complete it. If stuck on a weapon, attacks may anchor the enemy. Jason Estey (14) added Izuna: Legend of the Unemployed Ninja (Nintendo DS) on Nov 19, 2007 Credits There are no game credits on file for this release of the game. It's only later in the game that you'll have enough to spare so that you're not constantly fearing for your life during every encounter. Is the Oculus on a Quest to Make VR a Success? If the talisman hits the enemy, his overall stats decrease. For Izuna: Legend of the Unemployed Ninja on the DS, GameFAQs has 1 guide/walkthrough, 1 cheat, 17 reviews, 22 critic reviews, 1 save game, and 1 user screenshots. Note: It is possible for a single weapon to have every talisman and weapon ability in the game through repeated use of the Tsukumo talisman. Games: Izuna: Legend of the Unemployed Ninja fanfiction archive with over 11 stories. Yami-Uchi: Kills an enemy instantly by sending him to the void. Instead the game plays like it was intended, as an old-school dungeon crawler. A dungeon can contain a handful of levels or as many as 50. Path Of Trails dungeon. By There's nothing I could do to prepare for it. Shields and swords can be combined for both attack and defense moves, while battle claws can facilitate both moves as one item. Basically an old-school RPG dungeon crawler, Izuna is rife with exploration, random battles, and the collection of items such as swords, shields, and magic spells. I have to win. Graphically, it's not very adventurous and aside from the map and stats on the top screen, the dual screen is hardly exploited. CCC Senior Writer. You figure it out. But I can't admit defeat. The Elder Scrolls metaphysics & philosophy, Weapon mastery in swords, claws, armor and boots, Proficiency in shuriken, kunai, caltrops and bombs, Martial Arts and Proficiency in Hand-to-Hand combat, 4th Wall Awareness, Fictional world acknowledgment, forcefully convert enemies to the user’s side, deals more damage the less damaged/tired the user is, deals more damage the more damaged/tired the user is, drains life from the enemy with each attack, reduces the effectiveness and damage dealt by swords, very effective against water-attribute enemies and water monsters/animals, weakens the weapons of enemies and damages them, reduces water and lightning damage, and may prevent paralysis, prevents the depletion of stamina and spiritual power during combat and brings peace to the mind, prevents all status effects on the wearer, 100% block any and all incoming projectiles, both physical and magical, Confuses all enemies in the user’s line of sight, Paralyses all enemies in the user’s line of sight, Severely decreases all enemies' vision in the user’s line of sight, Anchors and binds all enemies in the user’s line of sight, Puts to sleep all enemies in the user’s line of sight, a guaranteed critical hit on the next hit, increases the critical hit rate and proficiency with it, Kills an enemy instantly by sending him to the void, Teleports the user away to a specific predetermined location, completely healed and is cured of all status effects, Releases a weapon’s spirit that can be sticked onto another weapon, evasion, accuracy and visual speed vastly increase, forced to run in a straight line in the direction he was facing, turns anyone to the side of whoever threw it or made him consume it, https://vsbattles.fandom.com/wiki/Izuna?oldid=6999792. 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